![]() ![]() ![]() Got the 2x+1 4 bytes search to work for non-gold resources except tech tree. So, If ya find one that actually works right shoot us a link!Īlso for anyone curious, saves are in Users\Name\AppData\Roaming\Nephilim, at least for me. I tried just about every save editor I could find that is supposed to work with rvdata2 files for the saves and couldn't get any of 'em to work. if you stop using certain resources on an unit (like say demote them) then said resource will be return to you.Īt this point I think save editing or modding might be a more viable way to tweak this game. Apparently you dont really "lose" resources as you gain stuff but merely "use" them on something i.e. I'm guessing it has something to do with the way the resource system works. The way they implement the resource values however is definitely something im puzzling about. The values being stored the way they do is something rpg maker does, that one isnt really on the dev. I'm a starting data engineer so I'm not familiar with game development and i cant imagine why game values are obfuscated Any one knows why do they store values in these formulas (is it for better performance or its the game engine?). ![]()
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